The Tales emblem as seen in Tales of the Abyss. Each entry in the series uses its own font and styling.(2012 – present)(formerly Wolf Team) (1995–2011)Creator(s)Platform(s),15 December 199518 August 2016The Tales series, known in Japan as the Tales of series (: 「テイルズ オブ」シリーズ,: 'Teiruzu Obu' Shirīzu), is a of fantasy published by (formerly ), and developed by its subsidiary, until 2011 and presently by Bandai Namco. First begun in 1995 with the development and release of for the, the series currently spans sixteen main titles, multiple spin-off games and supplementary media in the form of series, series, and.While entries in the series generally stand independent of each other with different characters and stories, they are commonly linked by their gameplay, themes and high fantasy settings. The series is characterized by its art style, which draws from Japanese manga and anime, and its action-based fighting system called the 'Linear Motion Battle System'. Multiple people have become linked with the series, including character designers and, producers and Makoto Yoshizumi, and composer.
Tales Of The Rays Velvet
The series was created by.Most of the main Tales games have been for North America and Europe, although almost none of the spinoff titles have been released abroad. While generally seen as a series in English speaking regions, Tales is considered a high-profile property in Japan. 's Jeremy Parish, speaking in 2006, referred to the franchise as the third biggest RPG series in Japan behind.
The series has been gaining popularity in the West since the release of, which is still considered one of its most popular titles. As of May 2019, the series has shipped 20 million units worldwide. Main article: Games Since the first installment was released in 1995, the Tales series has grown to include the main entries and multiple spin-offs that derive multiple gameplay and narrative elements from the main entries. Except when indicated by naming, the main Tales entries are separate from each other apart from gameplay mechanics and themes. While Tales titles are often ported to new consoles after their original release, these remakes are rarely localized. The 2006 game was originally seen as a main entry in the series, but in 2007 was classified as a spin-off, possibly due to poor reception of that particular title.
Main series Timeline of release years 2020The series debuted on the with in 1995, and introduced multiple elements that would become staples of the Tales series. It was released in the west on the in 2006. It was also ported to the,. The PlayStation received two original Tales games: in 1997, which was the first title to be released in North America, and in 2000, which was released in North America as Tales of Destiny 2 in 2001.Five titles have been released on the PlayStation 2.
The true direct sequel to Destiny, was released on the in 2001 across Asian territories, and ported to the PlayStation Portable in Japan in 2007; both versions have yet to receive a western release. Was released in Japan on the PS2. The GameCube version was also released North America and Europe.
It was the first entry to feature for its characters and environments and the first to be released in Europe. Was released in 2004, ported to the PlayStation Portable in 2008, and has yet to receive a western localization. And were both released in Japan in 2005, with both being released in North America the following year. Legendia was the first and only Tales game developed by Namco internal development team 'Project Melfes', while Abyss was developed by the same team that developed Symphonia, and used its same graphics engine. Abyss was later ported to the and released in Japan, North America and Europe.was released in Japan on the Nintendo DS in 2007. A remake of the game, Innocence R was released on the in 2012.
Neither version has been released in the west. The first release on seventh-generation consoles, for, was released in Japan and North America in 2008 and in Europe in 2009.
A Japan-exclusive PlayStation 3 port was released in 2009 as well. Was released on the Nintendo DS in 2008. A remake, Hearts R, was released in 2013 in Japan and 2014 in North America and Europe.The twelfth entry, released on the in Japan in 2009. A PlayStation 3 port, Graces f, was released in 2010 in Japan, and in 2012 in North America and Europe., the series' 15th anniversary title, was released in Japan for PlayStation 3 in 2011, and in North America and Europe in 2013. Xillia 's direct sequel and the fourteenth main title, was released in 2012 in Japan and 2014 in North America and Europe. The fifteenth main title, was released in January 2015 in Japan and it was released in North America on 20 October 2015. The sixteenth main title, was released in Japan for PS3 and in August 2016., designed as a departure from series conventions, is set for a 2020 release for modern consoles and PC.
Sequels and spin-offs The series has received a small number of sequels, and a large amount of spin-off titles and subseries. With the exception of Tempest, worked on by multiple staff from the main series and treated as a precursor to Innocence, they are derivative rather than original works. Three direct sequels have been produced: Destiny 2, Xillia 2.
Eternia received an spin-off for titled. Multiple crossover games have been made for mobile platforms, including Tales of Link, the series, Tales of Card Evolve, Tales of Kizna and Tales of Asteria. Two titles for the PlayStation Portable have been released in Japan: in 2009, and in 2012. The main spin-off subseries is Tales of the World, which has grown to include ten games beginning with, released in Japan on the Game Boy Color in 2000. Only has been released in the west.
A second subseries, Tales of Fandom, includes two games released respectively for the PlayStation and PlayStation 2 in 2002 and 2007. Related media The Tales series has expanded into other media, including CD dramas, manga and anime. Multiple Tales games have been adapted into anime and TV series. The Symphonia OVA was released in three parts between 2007 and 2011, and released as a single collection in 2013. Abyss was adapted into a 26-episode TV series between October 2008 and March 2009. Phantasia and Eternia have also received anime adaptations. The series' first theatrical film, a prequel to Vesperia called, was released in 2009 in Japan and 2012 in North America.
A made-for-television anime based on the opening sections of Zestiria, was produced as part of the 20th anniversary celebrations related to the title. It was also released on the game disc. A full series based on Zestiria began airing in July 2016.Books and have also been made. Phantasia received multiple CD dramas, including four collected into anthologies in January and March 2000. And a stand-alone drama in December 2001.
Tales Of The Rays Anime
Symphonia received seven audio dramas following the game's plot. Two CD dramas for Legendia were respectively released in August and September 2005. A manga of Phantasia was written and serialized in 2008 and 2009, while Abyss received three manga adaptations in the years after its release. Symphonia was adapted in both novelizations and a manga serial.
Others to receive adaptations of these kinds are Destiny, Graces and Xillia. Common elements Gameplay The Tales series is classified as a series. Multiple gameplay elements carry over from entry to entry. The main unifying element is the combat system, the Linear Motion Battle System (LMBS for short).
Considered as one of the mainstays and building blocks for every main entry in the series, it undergoes multiple incremental changes and alterations from one installment to the next. Introduced in Phantasia, it is a real-time fighting system similar to a brawler, as opposed to the majority of RPGs at the time of Phantasia 's release, which primarily used turn-based battle systems.Some features introduced in certain games have proven popular enough to remain in future installments like 'Free Running' (the ability for a character to freely roam the battlefield). Elements of turn-based combat are also present, though to a lesser degree: an example of this is Destiny 's 'Chain Capacity' feature (the number of skills a character can perform), which appears in later games in the series. The battle system for Legendia was deliberately designed to be similar to a brawler: the stated reason was that the team wished to combine brawler combat with the story and leveling mechanics of a Tales game.
Characters generally use Artes, which are special attacks characters can perform in battle. Players can usually only control one character, though a multiplayer option was implemented for Destiny and has reappeared in later Tales games.The battle system's name for each installment is augmented with descriptive titles representative of features of that game's battle system: examples are the 'Style Shift' system from Graces (characters shifting between two types of Artes) and the 'Fusionic-Chain' system from Zestiria (a human character merging with a magical character for a brief period to deal greater damage). Characters are awarded with 'Titles', nicknames that sometimes grant benefits to them in battle when assigned to them. In the majority of Tales games, when navigating the overworld or environment and encountering an enemy, combat took place on a separate battle screen.
For Zestiria, combat took place in the same space as exploration.Most Tales games have skits, side conversations between different characters that can be both dramatic and comedic in nature. Present simple or past simple exercises pdf. They are commonly portrayed as character portraits or profiles, with text along the bottom of the screen. They were first introduced in Tales of Destiny, though the majority were cut from the English release. In the original English GameCube release of Symphonia, the voice track for the skits was removed, but for its HD re-release, the Japanese voice track, and consequently the skit voice tracks, were included. The first English release to include fully voiced skits was Vesperia: they had been planned for Abyss, but were cut due to space issues. Another recurring feature is the Cooking system, where characters learn and prepare dishes to restore health and forms of experience points. Themes, plots and characters The prominent narrative theme of the Tales series is the issue of coexistence between different races.
A particular example of this is Tales of Rebirth, which extensively explores themes of racism. Scenario writer Hiramatsu Masaki was inspired by the ethnic conflicts seen in. Another recurring feature is the plot and characters, which are often rooted in and revolve around themes such as justice or faith. The theme for each entry in the series is decided by the series producer based on current world events. The chosen theme helps dictate what the game will be called: once the theme is decided, the team search through various languages to find a suitable representative word.
The narratives of each story were described by as 'very typical' during a 2008 interview with staff members, although it was not elaborated upon by the interviewer. The interviewers suggested that this point of view was based on the fact that western fans were not generally experienced in Japanese culture, and so would see the stories in each entry as similar. The writers for each game are hired on a per-project basis, with both freelancers and in-house story writers being involved. Two of the recurring writers are Takumi Miyajima ( Symphonia and Abyss), and Naoki Yamamoto ( Hearts, Xillia, Zestiria). There are very few mainline games that share a setting: Symphonia takes place along the same 'time axis' as Phantasia, while Zestiria and Berseria take place on the same world at different time periods.The settings for the stories are primarily high fantasy worlds, with the producers opting not to use a dark or science fiction-based setting. An exception is Xillia 2, which mostly took place in a modern setting, and explored darker themes than usual.
This direction was confirmed as a one-off experiment for the series. The main characters play a key role in the Tales games, as it is partially through them that the main theme of each entry is depicted. For Abyss, it was decided to take a risk and create an unorthodox protagonist that would be initially unlikable. For Vesperia, the team opted to raise the age limit of the target audience, showing this in the game by making the main protagonist a more mature type. A female main protagonist was included for the first time in Xillia in the form of alongside male protagonist Jude Mathis, although at the time it was stated that there were no solid plans to create a game with a single female protagonist. A sole main female character, called Velvet, was eventually included in Berseria. The way the characters interact with each other during the narrative forms one of the core aspects of designing each game.
Another main priority is for players to see a part of themselves in the characters. Terminology Unique terminology is used when referring to games within the series. In 2007, Yoshizumi announced two classes of Tales games, 'Mothership Titles' and 'Escort Titles'. 'Mothership' essentially means 'Main series', where as 'Escort' essentially means 'Spinoff'. One of the recurring differences between the two game types internally is that 'Escort' titles don't supply inspiration for main entries in the series, but draw the most popular elements from them. The games are also frequently given what is called a 'Characteristic Genre Name', which is essentially a short subtitle or phrase that outlines the game's overall theme. The main reason for this, as stated by Yoshizumi, was that the series was not seen as a role-playing series by the development team, but rather 'Character Playing Game', with the player learning about the game's characters and watching them grow rather than using them as avatars: the genre names are meant to distinguish them from other role-playing games.
The terms, however, are largely removed from the English localized versions. There are also terms that are used in remakes or ports of games: 'R' stands for 'remake' or 'Re-imagination' (as in Hearts R), while 'F' in Graces f stood for 'future', in reference to the game's extra story content. Development History The Tales series originated when Phantasia began production, based on an unpublished novel titled Tale Phantasia ( テイルファンタジア, Teiru Fantajia), written by the game's scenario writer and lead programmer. During the story development process, several elements of the original novel were dropped or changed. The game was developed by Wolf Team, an independent game development studio founded in 1986.
Due to bad experiences at, the previous employer of multiple Wolf Team members, the staff sought an independent publisher for the game. After an unsuccessful pitch to, they entered a publishing contract with Bandai Namco (then Namco).
Phantasia had a troubled development cycle for the original Super Famicom version, with many creative disagreements between Wolf Team and Namco. The disagreements led to most of the Wolf Team staff leaving after the game in order to start a new company, which would go on to make the series. Remaining members would continue to develop games in the Tales series.The studio remained independent until 2003, when it was acquired by Bandai Namco and renamed Namco Tales Studio. The studio's shares were divided between Bandai Namco, Telenet Japan and series director. In 2006, Namco bought Telenet's shares, then later Kikuchi's, giving them full control over the studio. In mid 2011, a financial report indicated that Namco Tales was in serious financial trouble, having a debt of 21 million dollars and posting a loss for the previous financial year.
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The studio's absorption into its parent company was formally announced in November of that year. After the absorption of Namco Tales, former series brand manager was appointed as series producer.
He had previously been the producer of the original version of Hearts. Alongside Baba, the chief series producer is Makoto Yoshizumi, who had produced multiple titles including Destiny and Innocence. Art design.
Protagonist of the game. A fisherman living on the island of Odanse with a penchant for being pessimistic and overly cautious.: Feels the need to protect or save Mileena when shes in danger.: His skin color is a bit more tan than Mileena's even though they both grew up in the same town. His skin color doesn't seem to be from the fishing trips he takes since his swimsuit costume reveals enough to show that he doesn't have any tan lines.: When he stops worrying like mad, he turns frightfully competent as proved in chapter 8.: He's a nerdy guy.who is a powerful mirrist.: Likes reading all types of books.: Hes had to be saved by Marcus from drowning, Yuri from shimmera, Sophie from Marcus, Luke from a fake Jade, Sorey from shimmera, Rutee from Marcus, Lloyd from inside a shimmera glass, and more.
Needless to say, Ix has needed to be saved A LOT. Fortunately,.: Rare male example in Mirrage Prison.: Overray mode.: Preventing what happened to Odanse is what motivates him to help Gefion save Tir Na Nog.: He becomes a more competent hero as the story progresses.: Downplayed.
Sellund certainly needs him but only because of his mirrage and its capabilities. Technically anyone could use it, but being a family heirloom makes Ix the most effective.: He felt a bit of this when he discovered he is an exoflection and.: From his blue and white outfit in arc 1 to a predominantly black outfit with a darker shade of blue in arc 3.: He worries about the worst case scenario, often to a ridiculous degree. Hes certainly one of the least optimistic characters in the game.: His parents' deaths and the accident with his powers caused him to swear off mirristry.: To Mileena.: Eventually lost his status as protagonist temporarily to Kocis after his.: It's not uncommon to see people comments that he look rather plain for his Arc 1 design.
Tales Of The Rays Anime
Then come Arc 3.: Along with the classic Tales moves set.: Hes his own biggest critic and beats himself up over not being strong enough despite what hes accomplished. His mostly focuses on moving past this.: He traps himself, Gefion, and the voidstorm into a mirrage prison in order to save the world. His other two versions of himself have also died protecting Mileena.: Is back as the protagonist in Arc 3.: His spirit gear harnesses the power of Aska.: His mirrage is a family relic and capable of performing massive exoflections.
It's also the primary reason his past self was exoflected because the original was lost.: In his past, losing control of his mirrist powers and injuring Mileena in the process was this.: His neuroticism is one of his most defining character traits. He gets better as the story progresses, but hes still very prone to apprehension.: Hes a big intellect, but not a romantic, to put it mildly. Hes so oblivious to Mileenas feelings that hes compared to Asbel. He even is oblivious to some of the sexual tension between other nexuses, something which Mileena and Karia pick up on more easily.: His Overray form served as one. His power and speed has been gradually increased. Gameplay-wise he still plays the same as normal Ix but with higher stats, an auto-heal function, and starting with his mirrage gauge full.: Both of them died when he was 5 due to their mirristry research.: Chapter 8 reveals he has this ability.: A downplayed example, He has a tendency to imagine the worst case scenario when something happens.: He doesn't make an appearance for a large part of Arc 2.: His family specializes in creation mirristry which can create anything out of nothing.
However, he lacks enough experience to create anything beyond small objects at first.: Lloyd tells Ix this in order to save Ix from falling into the void of the shimmera glass.: He gets stronger throughout the main story.: Becomes the fantasy version of this to Kocis during Mirrage Prison.Mileena Weiss Voiced. Heroine of the game and Ix's childhood friend. A talented mirrist who's been training since a young age.: She doesn't take Ix's situation by the end of Arc 1 well.: Her spirit gear harnesses the power of Shadow.: Inverted. Ix's mirrite spirit.: Goes from being Ixs supporting mirrite in the background in Arc 1 to becoming one of the main characters in Arc 2. Gets temporarily after Ix's return and being reduced to his basic form while still present as a costume for Ix. He becomes an again when he returns as a playable character with a new outfit and new weapons specific to him.: In Arc 2, despite having an adults body, his more innocent, childish personality gives him some adorable moments, but he is also skilled with a sword like Ix is.: He views some of the nexuses as older brothers.: Due to being a mirrite, he can sense shimmera.
This can cause a bit of a conflict between him and Karia since Karia isnt used to working with someone who can also sense shimmera.: Sure, Ix is a pretty honest character, but Ix filters himself and is polite to people. Kocis is more blunt. Considering a mirrites personality represents the emotions bottled up in their masters heart, this blunt, unfiltered personality is likely not uncommon among mirrites. Kocis: If you guys werent nexuses, I would have punched you. The three of you are idiots even though youre adults.: According to Kocis, if Ix dies, hed disappear, which is why he thinks Ix is still alive in Arc 2. If Kocis still exists, then Ix must be alive.: His new outfit leaves part of his chest and upper stomach area exposed.
His coat is partially opened with his scarf completing the window.: Removing his eyepatch. Mileena's mirrite spirit.: She can sense shimmera glass by shivering.: She's a frequent victim of and interrogations.: A female example.
She fantasizes about the guys being attracted to her.: While technically not a fairy, she certainly looks and acts like a fairy. Shes all over the UI explaining various features of the game like enhancing equipment and buying mirrogems.: She has a bit of a big mouth. While she means well, she can sometimes come across as rude.: Due to her childish nature, the main conflicts that occur during a couple of earlier chapters/events happen because of her. Ix understandably gets angry at her for it. She doesnt cause any major problems in future events or chapters, indicating she has learned her lesson.: The only main party member who isnt playable.: Shes an embodiment of Mileenas powers. Her main purpose is to guide the main party on where to find nexuses and shimmera glass.: She sometimes teases other Tales characters over their romantic interests, often going along with her personality.: She sometimes interrupts Ix and Mileena when theyre having private conversations.: To Mileena.: With Kocis. One of the high-ranking members of the Salvation Front.: Even the most stubborn members of the Salvation Front seem to have some respect for him.: Arguably has the most normal sounding given name of the original cast.
Also extends to his master, Phil.: In arc 1, he has mostly the same goals as Ix and Mileena. This often forces him to make an alliance of convenience with them.
Unfortunately, due to being Phils mirrite, he feels what Phil feels and knows how much Ix and Mileena have hurt Phil, even threatening to kill Ix and Mileena if it would make Phil stop suffering.: Ever since the end of Arc 1, he tries to avoid being for the bad things has done and is trying to atone for it. /: His weapon is both a sword and a gun, and it's as tall as he is.: Saves Ix and Mileena at the beginning of the game.: Phil is the brains due to being a genius mirrist and researcher and intellect behind the Salvation Front. Marcus tends to be more of the brute force and soldier on the front lines, so hes the brawn.: Occasionally shows up just in time with backup to save the party from whatever obstacles they're struggling with.: Does most of the Front's negotiating, even convincing people like and to join them.: Goes out of his way to negotiate the release of a single soldier.
He's also built up enough loyalty for some soldiers to side with him over the rest of the Front.: Not everything he says should be taken seriously.: He sometimes makes self-deprecating comments. Marcus doesn't know how much of these feelings are his own since much of it could be due to Phil passing down his own depressing feelings to his mirrite.: He mocks Ix for his flaws after their fights, saying how Ix is constantly needing to be saved and can't save anyone at the strength he's at. Despite how harsh Marcus is, he's not exactly wrong since Ix is weaker than the other Nexuses and needs to improve himself. Marcus also likes to negotiate, and he brings up good points when he does so.: His situation in arc 1 is complicated.
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He distrusts Ix and Mileena due to believing theyre causing Phil to suffer, is forced to work with the because, distrusts the nexuses, and struggles with being away from Phil, not even knowing if his master is even alive. Despite all this, Marcus seems to want whats best for the world and Phil and ultimately wants Ix and Mileena to defeat the Phantom.: He acts as a stabilizing presence to the some of the more villainous personalities. His relationship with Sync is one of the more prominent examples.: In Arc 1.: He has this dynamic with Phil, with Marcus being the manly man.: His weapon is both a sword and a gun.: He's this to the Salvation Front. His first character skit this, much to his dismay. He cooks, cleans, manages things, and keeps everyone in line.: To Ix during the The Distorted Kaleidoscope event before Ix fights Phantom. Marcus: Hmph.
Dont let this jerk beat you, alright, Ix? Killing you is supposed to be my job.: In Arc 2, despite still having his crude sense of humor, he drops his status and cooperates with the other nexuses and doesnt antagonize them like he used to.: Chapter 12 reveals that Marcus is Phillip Reston's Mirrite spirit. Phillip, being a powerful mirrist, had Marcus grow into the adult form he is now.: During the Casino Midnight event.: To Phillip.: He purposely attacks or endangers Mileena multiple times in order to provoke Ix.Gefion Voiced. The Prime Minister of Sellund and the one to send Ix and Mileena on their quest.: She wants to atone for destroying most of the world.: Attempts to become this but it's not completely successful. It takes Ix's to finish the job.: Tries to be this, but her detractors and tendency to withhold information doesn't help her reputation.: The original Ix's death.: It drove her to a deadly crusade against Bifrost.: Of Arc 1. Though not willingly because her mind is driven insane from absorbing the Voidstorm.: When you fight her mutated form.: Seals the voidstorm in her body in order to save the world.: Before her, she states she loved Ix.: Gefion and Mileena are the same person - Gefion had exoflected a younger version of herself to protect a version of Ix that she also exoflected.: The Salvation Front accuses her of being this for Bifrost. She's not, but she is responsible for worse things.: Her research into the Kaleidoscope created the voidstorm, which destroyed most of the world.: The fact she wears a mask should make it obvious she's hiding things.: Everything she tells Ix and Mileena is true.
But that doesn't stop her from omitting certain information.Phillip Reston. The latest Biqe of Sellund, a title bestowed to the most powerful mirrists.: Implied to have unrequited feelings for Mileena. He accepts this and continues to support her as a friend regardless.: Feels responsible to enabling Gefion's cruel actions.: His trauma and illnesses has made him emotionally fragile.: With Ix and Mileena.
Him being revealed to be a much older adult indicates something's not quite right in Sellund.: Due to jealousy, he tried to kill Ix when he was younger and has been guilt-ridden about it ever since.: Its implied he has had romantic feelings for Mileena since they were a kids and has been doing everything he can to support her. Unfortunately for him, Mileena seems to be more interested in Ix. Even more unfortunate, his undying support to Mileena leads to a lack of judgement, the destruction of most of the world, constant heartbreak, and Marcus feeling the need to kill Mileena to make all this stop for Phils sake.: He has a tendency to blame himself for a lot of things.: He has had poor health ever since he was a kid.: Implied to have feelings for Mileena but set them aside because he knew how much she cared about Ix. Unfortunately, his willingness to make her happy lead to the creation of the Voidstorm, and his lingering resentment is part of what fuels Marcus' initial hostility towards the party.: Of the Salvation Front before Phantom took over. Regains this position in Mirrage Prison.: He respects and admires Ix as a valuable friend despite Mileenas feelings towards Ix.: Willingly offers his life for his involvement in creating the Voidstorm. However, he only asks that he be kept alive until the current crisis is resolved.Phantom. The leader of the Salvation Front.: Of Arc 1.: His life and Phil's are initially tied together.: His main element.: An evil copy of Phil.: First gets taken over by Lambda, then by Baldr.: Phantom is an exoflected version of Phillip Reston.: He really wants to have a world where he can live happily with Mileena.: Able to use certain spells without needing cast time.: His goal is to destroy all the exoflected worlds and recreate Tir Na Nog in his own image.: See above.Junior.
The King of Sellund and later Emperor of the Asgard Empire.: Obtains this over the Asgard Empire because the exoflected citizens have and are very impressionable.: In his younger form.: Shapes up to this by Fairy's Requiem.: Manipulates both Phil and Phantom for his own ends.: After Arc 1.: Despite knowing Phantom was the main cause of what lead to the Mirrorshift, he publicly blames the entire thing on Mileena and brands her a wanted criminal. Although it's currently ambiguous whether or not he was a Face to begin with.: Claims to have been this ever since he was born, which is why he relegates his duties to Gefion. Subverted by Fairy's Requiem where he's used Chronos' powers to regress back into a younger form while also curing his sickness.: He was quiet a bishounen in his younger days.: Regarding how Sellund ignored Bifrost's warnings about the dangers of mirrites.: An apparent side-effect of either his sickness or using Chronos' powers.: It becomes hard to discuss him after what happens between arcs.: Wants to save the people, but his methods to achieve that involve things like torture and experimentation on captured nexuses.Cecily. The former princess of Bifrost and acting one in Asgard.: Was adopted by Demitrius after her nation was destroyed.: Speaking ill of her late mother.: She really adored her big brother. His death might as well be the cause of her in the first place.: Doesn't seem to have any issues calling Demitrius 'Father'.
She apparently doesn't bear any grudges towards Sellund either, instead directing it all towards Gefion and her associates.: Employs this against subordinates if they disobey her.: Richter called her out for this, she try to countered his arugement only to fails hilariously.: Ix and Mileena are in their late teens while Mercuria isn't even a teenager.: Multiple people try and fail to convince her to abandon her plans.: The only known surviving member of Bifrost's royal family that still has their original body, that is.: According to Baldr.Naaza/ Woden Roth Nibelung Voiced. An Asgardian general who bears a strikingly similar appearance to Ix.
Tales of the Rays is a free to play mobile game for Android and IOS featuring characters from the.Unlike many free to play mobile titles (including the franchise's own Tales of Link), the gameplay is actually surprisingly complex, faithfully recreating the series' tried and true Linear Motion Battle System, resulting in fast-paced, style combos that works surprisingly well on a touchscreen, as well as CPU controlled allies (with adjustable AI) in a fully 3D battlefield. The game is advertised as a 'Console-Quality Tales title' and it shows. Instead of gaining them exclusively through the 'gacha' roll mechanic, characters are given to you for free as rewards for playing the game (either on its main quest or in side events), and the gacha style summoning aspect is only for equipment (and the attached skills) for said characters. Taking place in the world of Tir Na Nog, our heroes Ix and Mileena enjoy a quiet life on their island village, until one day a meteor storm strikes and destroys it. They soon learn the meteors were actually fragments of the Aegis that protects Tir Na Nog from falling apart, and that as the last surviving Mirrists, they are the only people capable of saving the world.
In order to do so they must create 'exoflections', bringing about lands based on reflections of alternate worlds and the people within them, and destroy the threats to the Aegis known as Shimmera Glass they find within them. Of course, these exoflected worlds are based on existing Tales titles, and familiar characters join the party to help them on their quest, which is where the elements come in.Sadly, while those who played it tended to really like it for being an ambitious attempt at replicating a 'proper' Tales game on mobile devices, Bandai Namco was unsatisfied with its performance outside of Japan, and decided to shutter the global English version in late March of 2018, with the final switch being flipped on May 29th of that year. (Rainbow): Ix Nieves, Mileena Weiss, Marcus Grimm, Kocis. (Yellow): Cress Albane, Mint Adenade, Chester Burklight, Arche Klein, Claus F.
Lester, Suzu Fujibayashi, Dhaos.: Rondoline E.
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